![]() For example, if your health bar is filled up and you use a health item by mistake, the used item will disappear! Granted, this is exactly what happens in the original game. However, everything else remains the same as MKM. But thankfully there are some subtle changes that made the game tolerable the first one are the press machines which are now well designed and not that unpredictable, even considering the fact that you can’t run in this bootleg.Īnother subtle change is that all items can be taken just by walking over them, and all of them are now stored in the inventory. Like MKM, there are checkpoints to be fair, but they’re only helpful in the first stage which does make the stage easier. Also, this is the only version of the bootleg that uses different color palettes for the enemies. Apart from this, enemies in MK5 can duplicate themselves multiple times after death, meaning that you have to beat a particular character many times. In MKM you could at least get away from enemies easily, and leave them behind. The password system is useless, the difficulty is unbalanced (but better than MKM), and there are even some typos.įirst of all, there is no escape from enemies who are now Mortal Kombat fighters. However, this is the only good feature the game inherited, even though the music is some of the best found on the console from this standpoint. Of course, the game inherited these soundtracks from other unlicensed bootlegs, but with a different arrangement, making the game endurable enough to proceed through half of the game. What you’ll face after running the Mega Drive version is its soundtrack. ![]() MK5 MORTAL COMBAT ~SUB ZERO~ (MK5, SEGA MEGA DRIVE BOOTLEG) The same happened for the SNES version but the title screen shows the real name: Mortal Kombat Mythologies Gold 2000 I’ll call it MK2K from now on. The Mega Drive version has numerous names on its cover artwork, though the game’s title screen all show the same name: MK5 Mortal Combat ~Sub Zero~ but let’s call it MK5 for short. What if the bootleg is better?įirst, you should notice that both versions used various titles on their cover artworks as its name. That’s why I was super excited to see what these unlicensed games have to offer in their interpretation. Onerous platforming scenes with unreachable obstacles, a sluggish version of Sub-Zero, and the ungainly bosses, helped the game reach new levels of absurdity. This fact made MKM a source of anomalies in an otherwise iconic franchise. MKM was an impressive title, belonging to a group of video games whose list of problems can be more and more obvious to the audience with each playthrough. We’ll call the official game MKM for short. As the first part of these reviews, I’m going to take a look at a weird Mortal Kombat game, released for the Mega Drive (aka the Sega Genesis) and Super Nintendo (shortened as SNES) as a pirated port of Mortal Kombat Mythologies: Sub-Zero. ![]() This is the reason that made me curious enough to create a series dedicated to these odd creatures of gaming. Fan games, mods, homebrews, and bootleg titles can be another world in themselves, and sometimes they can be better than official ones.
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